Mathis Boultoureau
Game developer
I'm a game developer based in Montreal, currently at Ubisoft, focused on engine development and tooling. I maintain the Frost engine — a hobby game engine built from scratch — and I'm passionate about game AI, engine architecture, and graphics programming.
Recent projects
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Castin'Cats Game Jam
A prototype multiplayer action-adventure game where two cat-magician players must collaborate to solve puzzles and fight enemies.
Video Game
Unreal Engine
Blueprint
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Frost: custom game engine
A custom C++ game engine featuring a DirectX 11 renderer, ECS architecture, and integrated JoltPhysics with a dedicated scene editor.
Video Game
Game Engine
C++
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Details

GOAP: AI plugin for Unreal Engine 5
A C++ plugin implementing Goal-Oriented Action Planning for Unreal Engine 5. It allows NPCs to dynamically plan sequences of actions to reach goals.
Video Game
Unreal Engine
C++

HorroVR: horror VR game
HorroVR is a virtual reality horror game for Meta Quest 2, set in a mysterious manoir, that combines exploration, puzzles, and combat.
Video Game
Unreal Engine
C++
Experience
May 2026 - Present
Ubisoft
Tools Programmer
- Developed and maintained navigation and pathfinding systems powering multiple AAA titles
- Built debugging tools and real-time visualizations for navigation systems
September 2024 - May 2026
Freelance Developer
Web and mobile developer
- Developed custom high-performance web and mobile solutions using Next.js, React Native, and Vue.js
- Development of custom web and mobile applications for various clients
- Collaboration with teams to deliver high-quality, scalable solutions
June 2024 - August 2024
National Institute of Informatics
Research student (internship)
- Development of a Next.js crowdsourcing platform compatible with active learning models
- Development of a water crystal classification model with Tensorflow (Computer Vision)
- Creation of an image segmentation plugin for Headwork, a crowdsourcing platform
September 2020 - September 2024
Departmental Council of Côtes-d'Armor
Developer (in a work-study program)
- Developed and maintained 15+ business applications using Symfony, Vue.js, and API Platform, achieving 99% user satisfaction
- Development of Java plugins for Alfresco, a content management system
- Project manager on the migration of servers from CentOS to Ubuntu and the move to a container architecture with Docker, Traefik, Ansible and GitLab CI/CD
- Open-source contributions to widely used projects such as Symfony and DevExtreme
Skills
Languages
- C++26
- C#
- Python
- GLSL / HLSL
- TypeScript / JavaScript
Engines & Tools
- Unreal Engine
- Custom Engine Development
- DirectX
- WebGPU
- Vulkan
- Git / Perforce
Areas of Expertise
- Game AI (GOAP, Behaviour Trees, FSM)
- ECS Architecture
- Graphics & Rendering
- Multiplayer Networking
Other
- Agile / Scrum methodologies
- Technical documentation
- French (native) & English (fluent)
Get in touch
I'm always open to discussing new projects, creative ideas, or opportunities to be part of your vision. Feel free to reach out!